The original Scream was a case of a movie being the right tonic delivered at the right time.
Released in 1996, Scream hit theaters as the slasher genre was reaching its nadir. The Friday the 13th franchise had hit its lowest point three years earlier with Jason Goes to Hell, the Halloween franchise came to a stumbling conclusion two years previous with Halloween: The Curse of Michael Myers, and two years earlier horror maven Wes Craven had what proved to be his final outing with Freddy Krueger in Wes Craven’s New Nightmare.
The slasher genre had been, pun intended, done to death by the time screenwriter Kevin Williamson came out of nowhere with his love letter/satirical critique of the horror films of his youth, a movie that embraced the genre’s well-worn and overly familiar tropes while simultaneously playing them against a jaded audience’s expectations. It was familiar but fresh, and Scream still boasts once of the best opening sequences of any movie, horror or otherwise.
In retrospect, Scream should have been a fond farewell for a sub-genre of horror that — like Schwarzeneggarian action films with their cartoonish violence, paper-thin characters, and witty kill lines — had overstayed its welcome. The day of scantily-clad teenagers getting massacred by unstoppable serial killers armed with an array of gardening tools was over.
What we got instead was a brief revival of sorts, wherein many of the same formulas and cliches remained in full effect, but were now ironic and self-referential. Even Scream fell into the trap, spawning two strained and progressively less effective sequels.
Fast forward through the 2000s, which heralded the arrival of “torture porn,” a sub-genre steeped in brutal and protracted violence against, in most instances, unlikable characters who spiral uncontrollably toward pessimistic endings; and then the remake explosion, when every classic horror movie was re-imagined as something slicker, bloodier, darker, louder, more cynical, and less fun.
The horror films of the past decade (not counting the handful of impressive low-budget first-person POV thrillers that have spawned their own sub-genre) are the thematic foundation of Scream 4, itself a re-invention of the original that tries — and fails — to be as relevant now as the first film was at its time.
WARNING! SPOILERS BEGIN HERE!
Ten years have passed since the events of Scream 3, both in real time and in movie time. Heroine/survivor Sidney (Neve Campbell) has returned to her hometown, the site of the original murders, in time for the tenth anniversary of the original, as part of a promotional tour for her newly published biography.
Long story short, Ghostface resurfaces to hack his way through the cast, and Sidney and her fellow survivors from the first trilogy, Dewey Riley (David Arquette) and Gale Weathers-Riler (Courteney Cox) must uncover the killer’s true identity to save their own lives, and the lives of the cast of secondary characters — a group of teens who bear some striking resemblances to the original characters.
Therein lies the movie’s problem: everything is familiar — too familiar for its own good.
Structurally, Scream 4 closely mirrors that of Scream — a fact that is pointed out by the characters after they realize the killer is “remaking” the original murders for the remake generation. In fact, the characters spend a great deal of time pointing out all the similarities, and how things might be skewed to reflect modern horror film sensibilities, and in doing so they rob the entire movie of any surprises.
Scream worked because it got the audience to look in one direction so they wouldn’t see the curve ball coming from the other direction — and the audience didn’t need to be reminded at every turn how the game was supposed to be played because they already knew, intimately and instinctively. Scream 4 didn’t work because it told us (repeatedly) how things happened in the past and how they were likely to happen differently in the present, then did exactly what it said it would do, all while echoing the first film — right down to the conceit of two characters swapping off the Ghostface identity to throw everyone off.
The final twist, that Sidney’s own cousin Jill (Emma Roberts) is the mastermind behind the new murders, lacks any serious punch because the audience has been so thoroughly coached to expect the unexpected (and it doesn’t help that Jill’s motive is lame: she resented growing up in her survivor cousin’s shadow, so she decided to stage a new massacre and cast herself as the sole survivor, this assuring wordwide fame in the age of Internet-born insta-fame).
Maybe the movie was a doomed effort because the “new rules of horror” are not as clear-cut and/or ingrained in movie audiences as the old rules were. Classic slasher movies had The Sin Factor (virtuous characters live, everyone else is fodder) and The I’ll Be Right Back Death Sentence (anyone who says “I’ll be right back”, won’t), among others, but nowadays, the only thing audiences can take for granted are that the protagonists are going to be brutalized and that there is an excellent chance that none of them will make it out alive.
(Guess which one of these new rules was utterly ignored? That’s right: once again, Sidney, Dewey, and Gale all survive.)
Nevertheless, the concept might have worked had Williamson and Craven approached the story with a lighter touch and not felt compelled to telegraph their every move. Or, to give you an appropriate contextual metaphor: they took a chainsaw to the audience’s head when they should have slit their throats with a scalpel.
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