Failure Is Always An Option

Over the weekend I finished off the sixth (and hopefully penultimate) draft of Bostonia, but perhaps more importantly, I sent out five queries for Action Figures.

This most recent batch of queries was my first batch of 2012 (and my first to publishers, since the agents weren’t biting), and it took me until this weekend to psyche myself up to pull the trigger. I’d entertain the notion every few days and then completely lose my nerve and waste time playing Elder Scrolls IV: Oblivion until I got bleary-eyed (yeah, I’m only just now playing Oblivion. No, I’m not playing Skyrim yet. Oblivion was only $20, so back off).

I know that in order to move the ol’ career forward I need to throw out query letters, but I suffer from that classic gripping fear that haunts all artists: fear of failure. It’s a bizarre logical paradox, the fear of failure. It convinces you that you’re somehow better off not trying; try and you might well fail, but in not trying, you avoid failure.

Except that totally isn’t true; by not trying, you’re simply skipping right to the failure result. Either way, you haven’t sold anything or moved your career forward, one way is just more efficient than the other — no agonizing in the interim.

Which is how I expect to spend the next several days, because with Bostonia done for now, I’ve got no projects awaiting my attention.

Hello, Oblivion.

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